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Re: [Phys-l] Interactive Physics Simulations



At 11:08 -0700 10/12/06, John Mallinckrodt wrote:

Yes, it did. But there were suggestions that the problem had primarily to do with the (acknowledged but basically surmountable) difficulty that IP has in reproducing inelastic collisions when, in fact, the real source of difficulty was that IP offers no way of specifying "sticky" collisions.

OK. That makes sense.

Hugh
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Hugh Haskell
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