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Today's top games are the collaboration of large teams of artists,
programmers, (I suspect a physicist or two), musicians, and of course
marketing folks. A single program can be two years in development and
today will stretch the capabilities of even top end machines. For the
simple reason of market share, your choices are FAR wider in the Windows
world and because of the way many of these games stretch the capabilities
of machines, don't expect your emulators to work effectively (if at all).
Of course every one here is far too serious to get into such diversions!