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I am working on a problem involving a particle sliding frictionlessly on a particular shape of surface. An analysis using Newton's second law is very messy because it is complicated to write down the normal force. A Lagrangian analysis is straightforward and gives me a second-order D.E. I can solve numerically. But suppose I wanted to tackle this problem with students who haven't had Lagrange's equation yet.
Well, I can use energy conservation. BUT... I now have a first-order differential equation for the SQUARE of the speed. I can't see any way to tell Maple (or whatever your favorite mathematical software package may be) how to choose the correct sign for the square root in each segment of the motion.
Physically I imagine I step the solution forward until I reach a turning point and then I reverse the sign of velocity. But surely there must be some way to instruct Maple to do this.