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Re: free fall data



Here are free fall data I took from the DSON017 movie which came on the
same CD-ROM as VideoPoint. Called "Vertical Ball Toss" it was recorded
at 30 fps. There are 29 frames but only the 2nd half, the ball on the
way down is analysed here. "Insignificant" digits were used to avoid
additional rounding errors (in that sense digits are very significant).

time(s) dist(m) speed(m/s) g(m/s^2)

0.36666 0.000 AVERAGES
0.40000 0.015 0.450
0.43333 0.047 0.960 15.30 As you can see, the
0.46666 0.088 1.230 8.10 11.1 values of g fluctuate
0.50000 0.140 1.560 9.00 between 5.4 and 18.7
0.53333 0.198 1.740 5.40
0.56666 0.271 2.190 13.50 10.8 The mean acceleration is
0.60000 0.359 2.640 13.50 10.66 (or 10.08 if 15.3
0.63333 0.453 2.820 5.40 and 18.72 are ignored).
0.66666 0.557 3.120 9.00 9.6
0.70000 0.677 3.600 14.40 The mean is very good
0.73333 0.897 3.900 9.00 but the constancy of g
0.76666 0.948 4.224 9.72 9.3 is not demonstrated. I
0.80000 1.099 4.530 9.18 the most simple way of
0.83333 1.265 5.001 14.13 calculating v and g.
0.86666 1.437 5.157 4.68 12.5
0.90000 1.630 5.781 18.72 Even averages of 3 values
fluctuate by more than 5%
time(s) dist(m) speed(m/s) accel(m/s^2)

The velocity versus time data are very linear, as Bob Carlson said, even
when my glasses are on. His way of handling data in a class are very close
to what I will do this week in the algebra-based College Physics. First
each of my six groups will be fillmed dropping the ball. Then data will
be analysed on the big TV sceen without digitizing (I can digitize on
my audio-visual Mac at home but not at school). A big piece of wood, with
equidistant lines painted, will be placed behind to obtain distances.
A digitized movie of one experiment will be analysed in class later.

Yes, Bob, knowing that this is a teacher-to-teacher exchange I do address
issues which are not necessarilly appropriate for all students. The
question about side-wise filming is one of them; I hope somebody will
reply. I think that the error analysis through simulations on the
spreadsheet is worth doing. Start with ideal time-distance data and you
insert an additional column in which distances are smeared by as much as
you wish. Then you calculate v and g from smeared data. In my version of
Excel the formula for uniform smearing would be =B10*(1+0.05*RAND()). This
is for smearing in the range between 0.95 and 1.05 of B10. (Non-unifirm
smearing can also be imposed. I did not try them but I see that statistical
functions, such as POISSON and NORMDIST, are availble in Excel). I like
the idea of illustrating propagation of errors on the spreadseet.
Ludwik Kowalski
P.S.
I agree with Bob Carlson who wrote (On Sun, 14 Sep 1997):

Those of us that have analyzed real experimental data may have a different
perspective as to what looks linear. Video analysis is an experimental tool,
not a computer game. As such, the data is real. Video files are just large
(visual) data base recordings of position versus time. They are not created
animations produced to fit physical laws. ... When using video analysis as
an experimental tool, experimental design is just as important as with any
other experimental method. Done correctly, this approach gives comparable
results to other timing methods including spark timers, smart pulleys, and
sonic rangers.