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For instance, a thoroughly
shuffled deck of cards has essentially the same thermodynamic entropy
as a well-ordered deck (assuming, of course, both decks have the same
temperature and are subject to the same external macroscopic
environment). OTOH, a cold deck of cards has less thermodynamic entropy
than a warm one regardless of how the decks were shuffled or not.
Shuffling the deck increases its entropy by a few bits. Cooling the deck
(in the usual way) decreases its entropy by something like 10^23 bits.
...
The composite object(s) that has(have) this minimal possible
complexity value over the whole ensemble is/are said to be the
most-ordered object(s). The difference between the actual complexity of
each of the ensemble members and this minimal complexity value defines
(by my definition of the term) the 'disorder' of each such composite
object.
That's an interesting definition, but it has bugs that I can't immediately
see how to resolve. Conceptually, the bug has to do with neglecting the
internal disorder of the component subsystems.
As an illustration of this conceptual bug, consider a crystal built by
assembling a vast number of micro-crystals. If I do it right, the entropy
of the whole is much less than the sum of the entropy of the parts (because
knowing the microstate in one part let's you make predictions about the
others).
Similar remarks apply to a stack of 10^20 brand-new unshuffled
decks of cards.
AFAICT the suggested definition of disorder yields a
strongly negative value in such cases; I consider this a bug.