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Re: speed and velocity



This is a good idea - I introduce "negative" components in just this way,
but then put the sign out front, to get to usual practice.
Our computational apparatus does things like A_x = Acos(X) , where X is
the angle between the directions of A and the unit vector x^. Thus all
of our computational machinery spits out a sign with each vector
component.
IOW, each component of a 3-vector is a 1-vector which carries a sign for
direction (the sign is a unit vector in the one dimensional sub-space).

Bob Sciamanda
Physics, Edinboro Univ of PA (ret)
trebor@velocity.net
http://www.velocity.net/~trebor
-----Original Message-----
From: Tim Folkerts <tfolkert@BIGCAT.FHSU.EDU>
To: PHYS-L@LISTS.NAU.EDU <PHYS-L@LISTS.NAU.EDU>
Date: Wednesday, November 25, 1998 12:57 PM
Subject: Re: speed and velocity


I just had a thought (which probably isn't original and it is evolving
as I write this) but how about
putting the sign with the unit vector rather than the coefficient out
front. So a motion in the -x
direction with a speed of 2 m/s would be
v = (2 m/s)(-i^)

This emphasizes the vector nature AND the magnitude being a positive
quantity. The coefficient is
always positive and carries the units, while the vector nature is
wrapped up into a dimensionless,
unit length vector.

A speed of 2 m/s 45 degrees below the x axis could be either
v = (1.414 m/s)(i^) + (1.414 m/s)(-j^)
or
v = (2 m/s)(0.707 i^ - 0.707 j^)
The first form is easier for addition; the second emphasizes the speed.

In general then, any vector would be written in "standard form" as A =
(|A|)(A^), which matches
exactly the mantra of "a vector is a quantity with a magnitude and a
direction". The "quantity"
contains the magnitude and units, while the "direction" is always given
by a unit vector, which you
can either leave as A^ or convert to (cos(theta) i^ + sin(theta) j^ ).

I would advocate always putting in the parentheses to emphasize the two
"parts" of a vector. In
fact, other than this emphasis, it's of course no different than
standard polar or cartesian
coordinates.


Comments???



Tim Folkerts