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Re: [Phys-L] Inference Lab Design



google "inference cube activity" Dan M

Dan MacIsaac, Associate Professor of Physics, SUNY-Buffalo State College
222SciBldg BSC, 1300 Elmwood Ave, Buffalo NY 14222 USA 1-716-878-3802
<macisadl@buffalostate.edu> <http://PhysicsEd.BuffaloState.edu>
Physics Graduate Coordinator & NSF Investigator for ISEP (MSP) and Noyce

On Aug 13, 2012, at 9:28 PM, Derek Chirnside wrote:

Jacob, a game that may be marketed under the name Mastermind
http://www.archimedes-lab.org/mastermind.html may help. Using Google with
"game guess hidden counters" found this.

It occurs to me you could give groups a puzzle based on this: "Here is a
game, determine (with reasons) the answer" The benefit of this is it can
(with teacher input) help focus on the ideas around inference. It's fun.
Well defined.

-Derek

*Derek Chirnside - lits.gen.nz*

"The mood state Americans are in, on average, when watching television is
mildly depressed" - Mihaly Csikszentmihalyi - from *Flow: The Psychology of
Optimal Experience*
Is this true, and does it apply to the rest of us?



On 14 August 2012 07:20, Turner, Jacob <turner@uidaho.edu> wrote:

I've been banging my head on how to design a lab which will impart a
sense of using inference. I intend this for our lower level
(non-calculus) freshman labs, so should be fitting for AP High School
physics range as well I imagine.