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Jacob, a game that may be marketed under the name Mastermind
http://www.archimedes-lab.org/mastermind.html may help. Using Google with
"game guess hidden counters" found this.
It occurs to me you could give groups a puzzle based on this: "Here is a
game, determine (with reasons) the answer" The benefit of this is it can
(with teacher input) help focus on the ideas around inference. It's fun.
Well defined.
-Derek
*Derek Chirnside - lits.gen.nz*
"The mood state Americans are in, on average, when watching television is
mildly depressed" - Mihaly Csikszentmihalyi - from *Flow: The Psychology of
Optimal Experience*
Is this true, and does it apply to the rest of us?
On 14 August 2012 07:20, Turner, Jacob <turner@uidaho.edu> wrote:
I've been banging my head on how to design a lab which will impart a
sense of using inference. I intend this for our lower level
(non-calculus) freshman labs, so should be fitting for AP High School
physics range as well I imagine.