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Re: [Phys-l] Poisson stat.



At 08:09 -0700 04/17/2009, John Denker wrote:

The per-die process is a Bernoulli process (subject to the
usual mild assumptions, e.g. that the dice are not damaged
by the throws).

The overall experiment is a good model of radioactive decay.
Quite a direct model.

I agree that throwing dice to simulate radioactivity is a pedagogically valuable tool. It is a good model of radioactivity. Good, but not excellent.

Limiting ourselves to dice as the "radioactive" substance, and using the usual formulas for half-life, we know that half-life (T) can be expressed as

T = (ln 2)/p (1)

where p is the probability of radioactive decay per unit time, and T will then be expressed in the same unit of time as p. If p is 1/6 (as in the dice simulation), the we find T = 4.16 units of time (normally called "throws" when doing the dice simulation).

If we do the simulation in a real classroom with several groups of students each doing several repetitions of the "experiment" (lots of dice required for this), and we combine all the data to get good statistics of the "half-life," it will turn out that the results will converge to about 3.8 throws, a difference from the expected value of 4.16 throws of a little over 9%. If the number of trials is large enough (one class of several groups will suffice) this difference will be easily observed.

Hopefully, a bright student will ask why the result is that far from the expected value.

Repeating the experiment will lead to similar results--the measured half-life always about 10% less than the expected value. The vagaries of probability are not to blame, suggesting that there must be a systematic error in the experimental design.

The reason for the difference comes from the fact that time can be divided into essentially infinite segments while "throws" are by their nature integers that cannot be changed. The probability of half of a (large) set of dice coming up any given number in m throws is given by

P = (1 - p)^m (2)

where P is (in this case 1/2) the probability getting the desired fraction of a given number in m throws and p is the probability of any given number turning up on any given throw, in this case 1/6.

Solving equation (2) for m (i.e., the number of throws) gives

m = - (ln 2)/[ln(1 - p)] (3)

For p = 1/6, equation (3) gives m = 3.8 throws.

And just to close the loop, expanding ln(1 - p) in a Taylor's series will show that equation (1) is an approximation of equation (3) for small values of p. In other words, simulating radioactivity by throwing a set of D&D dice with 20 sides will give an answer much closer to that found when a radioactive isotope has a decay probability of .05 per unit time (about 2.5%).

So maybe we should start collecting sets of those 20-sides dice and use them for the radioactivity simulation.

Hugh

PS: I submitted a short paper based on this analysis to The Physics Teacher, but, in their infinite wisdom, they declined to publish it.

--
Hugh Haskell
mailto:hugh@ieer.org
mailto:hhaskell@mindspring,.com

So-called "global warming" is just a secret ploy by wacko tree-huggers to make America energy independent, clean our air and water, improve the fuel efficiency of our vehicles, kick-start 21st-century industries, and make our cities safer. Don't let them get away with it!!

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