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Re: [Phys-l] Static vs kinetic friction



John,
I don't have a specific answer to your question about the role of static friction during the "pause" of a block sliding up then down. The complexity of the static friction situation can be shown quite easily with a demo. Put a block on a board, tilt the board until the block starts sliding. Then remove the block, tilt the board to different angles, placing the block on the board after tilting it. The angle at which the block starts moving after placement will usually be different (usually lower) from the first situation. Static contact time can affect static friction coefficients, which goes hand-in-hand with Joseph Bellina's comment.

Bill Nettles
Union University

-----Original Message-----
From: phys-l-bounces@carnot.physics.buffalo.edu [mailto:phys-l-bounces@carnot.physics.buffalo.edu] On Behalf Of Joseph Bellina
Sent: Monday, October 12, 2009 11:37 AM
To: Forum for Physics Educators
Subject: Re: [Phys-l] Static vs kinetic friction

John,
Friction involves bonding at the microscopic level of atomically
rough surfaces. So several factors come into play. The first is
deformation of the interface due to the normal contact forces.
Second is chemical bonding at those deformed interfaces. So it all
depends on how much time that takes. And of course for finite
contacting surfaces, those processes might go one slightly before and
after the momentary stop.

I think you would have to make a fairly detailed chemical/mechanical
model that might make more sense in a materials science course.

joe

Joseph J. Bellina, Jr. Ph.D.
Professor of Physics
Saint Mary's College
Notre Dame, IN 46556

On Oct 12, 2009, at 12:17 PM, John Clement wrote:

Friction is a very complicated subject, but most elementary physics
books
have a fairly good explanation. So in an effort to make some of the
effective labs available even when the necessary equipment is not
available,
I have been creating fairly realistic simulations.

As usual I try to make the simulations general enough that they can
be used
the same as actual experiments. So I have a cart on a ramp which
is given
an initial push and then is sometimes caught at the end of the
ramp. I have
included friction, but only kinetic friction. It seems to work
fairly well
and reproduces the sorts of results which one expects and uses for
Activity
Based Physics, including the published ILDs.

But there is the possibility of including static friction. The
push is
generally fairly strong, so static friction would only come into
play if the
cart stops. So there is one possible case where it might be
different with
static friction.

Does static friction come into play during the instant when a cart
reverses
direction after being kicked up the ramp? This would only have an
effect if
the gravitational force component along the ramp is greater than
kinetic
friction, and less than static friction. So can the kicked cart
stop during
the turnaround because of this effect? I suspect that the static
friction
may require a stationary period of time, but an instantaneous stop
may not
be sufficient to fully activate the effect. I suspect the friction
may
increase slightly during the turnaround, but no to the maximum
static value.
This is a tricky experiment, but perhaps someone already has
experience with
the answer.

I probably will not modify my simulation to take this into account,
but
depending on the answer, who knows? Incidentally simulations can
in some
cases be used to produce slightly better understanding than
physical labs,
so they are a viable alternative to labs.

John M. Clement
Houston, TX

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Forum for Physics Educators
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_______________________________________________
Forum for Physics Educators
Phys-l@carnot.physics.buffalo.edu
https://carnot.physics.buffalo.edu/mailman/listinfo/phys-l