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Re: [Phys-l] accelerated frames



For anyone interested, I have concocted two Interactive Physics simulations showing the effects of Reference Frames produced by:
1) Acceleration of an origin (traversing a circle) WITHOUT rotation of the coordinate system, and
2) Acceleration of an origin (traversing a circle) AND rotation of the coordinate system.

Given time, these will be polished - they are rather crude now, but quite illustrative.

Go to:
www.winbeam.com/~trebor/rotate1.ip and
www.winbeam.com/~trebor/rotate2.ip

Bob Sciamanda
Physics, Edinboro Univ of PA (Em)
http://www.winbeam.com/~trebor/
trebor@winbeam.com