Chronology | Current Month | Current Thread | Current Date |
[Year List] [Month List (current year)] | [Date Index] [Thread Index] | [Thread Prev] [Thread Next] | [Date Prev] [Date Next] |
Of course, modeling a "real" inelastic collision is not simple, since
it necessarily involved distortion of the colliding objects and a
certain amount of microscopic intermingling to keep them together
and the collision time is relatively longer than with an inelastic
collision. But IP treated inelastic colisions in a fairly
simple-minded way, and I know that if I didn't do something
"unphysical" in constructing the collision, the two objects would
gradually drift apart, and this was especially true if one of the
objects was rotating.