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Re: [Phys-l] Good Questions



On 10/07/2006 09:55 PM, Cliff Parker wrote:

What is a contrail made from and why is it there?
How does siphoning work?
Why does it rain when we have low atmospheric pressure?
What causes the phases of the moon?
What causes the seasons?
Why can't I sit at the bottom of a pool and breath through a hose?
What causes the tides?

There is a pattern there of asking for explanations, and an
emphasis on a deductive approach.


To my taste, it might be worth broadening the effort to include
experimental approaches and/or phenomena where a deep, detailed
explanation is not immediately forthcoming.

As an example:

Suppose we carry out a 1D random walk experiment. We toss a coin
100 times. We have a "marker" whose y-position increases by one
for each head, and decreases by one for each tail.

QUESTION: After 100 tosses, what is the expected distance of the
marker from the origin?

Hint: The answer is not zero.
Most students guess zero.

You can have each student (or each team of 2 students) toss a
coin and record the outcome on graph paper. Specifically, pass
out graph paper, and have them plot y versus N, where N is the
number of tosses. Collect results from the ensemble of students,
and calculate the ensemble average of the final position y_f,
and the ensemble average of the final distance |y_f| relative
to the starting point. This forces them to overcome a number
of misconceptions, and teaches them ideas that will be useful
in chemistry, physics, real life, et cetera.

There is a detailed theory that would have predicted these
results, but the objective of this activity is *not* to figure
out the theory. That would be beyond the scope of the course
anyway. This makes the philosophical point that sometimes you
can figure things out empirically before you have a detailed
theoretical understanding. There's more to science than
deduction.

http://en.wikipedia.org/wiki/Random_walk

==========

If they get tired of tossing coins, it is easy to simulate
coin-tossing using a spreadsheet.

As a follow-on, one could look into 2D and 3D raondom walks.