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Re: Falling body software.



At 20:37 5/27/97 -0400, you wrote:

A friend of mine has need of software to correctly simulate a body falling
or projected from a great height near the earth, as, for example, the
re-entry of a space satellite. The software must correctly deal with the
height variation of the atmosphere's density, with shape and attitude of
the falling body.

Serious software for ballistics deals with the shape and attitude of the
projectiole, but usually assumes constant atmospheric density during the
trajectory. This is not acceptable.

Does anyone here know of any such commercial software?

-- Donald

Apparently the most serious exterior ballistics codes use the same method
as flight simulation, namely proceding by small differences over small
time intervals. In the case of flight simulators, 33 milliseconds is not
uncommon, and sometimes 17 milliseconds is used, except where great detail
on fast internal movements is needed.

FlightSimulator code typically uses a theoretical atmosphere specified
by the ICAO which is typical of the mid northern latitudes.
It takes the tropopause to occur at 11000 meters up to which altitude
it specifies a constant temperature lapse rate.
Simulators make appropriate assumptions for non-standard day conditions
(15degC at 1013.2millibars at mean sea level.)

Given this level of idealization, and a (typically) constant value
for g is going to be acceptable, it seems to me that a representative
flight simulator code of this kind, which I believe is freely available
from a NASA server might provide a low-cost approach to ballistics.
A query on the sci.aeronautics.simulation newsgroup would provide
a current URL, I suggest.

Regards
brian whatcott <inet@intellisys.net>
Altus OK